Sail the 7 Cs of Microsoft Education with Becky Keene and Kathi Kersznowski

In this edition of the Roundtable, host Tim Cavey is joined by Becky Keene and Kathi Kersznowski, authors of Sail the 7 Cs with Microsoft Education: Stories from around the World to Transform and Inspire.

Questions and Timestamps from This Conversation

  • 0:20 – Who is Kathi Kersznowski?
  • 1:31 – Who is Becky Keene?
  • 3:03 – Describe the journey of Sail the 7 Cs. How did the book come about?
  • 7:13 – Can you share one story of learning that either inspired your writing in the book or inspired your work since?
  • 15:36 – What are the 7 Cs, and which C has been energizing you the most in recent weeks?
  • 24:48 – (Tim suffers a throat problem and absolute meltdown with no water in sight!)
  • 25:20 – What is one application that is getting you excited about new possibilities for learning in Microsoft Education right now?
  • 31:52 – What is next for you? Is there another project that you’re currently working on?
  • 38:59 – What are the best ways to connect and join you on your learning journey?

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ReClipped Chrome Extension and Chromebook Screen Recording

Are you a Google educator? Do you learn and teach with Chromebooks or in a Google-based school?

Join host Tim Cavey and John Sowash from the Chromebook Classroom for the first edition of the Chromebook Classroom update, a monthly episode that explores the latest developments in the world of Google Chromebooks, Classroom, Chrome extensions, and cloud-based apps for learning.

In This Episode

  • 4:09​ – Google Meet is introducing the ability to add custom backgrounds.
  • 6:53​ – Native screen and video capturing is coming to Chromebooks soon!
  • 13:36​ – How to integrate YouTube clips with learning activities in Google Slides.
  • 16:01​ – How to use format options in Google Slides to define the start and end points for YouTube clips.
  • 20:19​ – How to use the ReClipped Chrome Extension to add notes and timestamps to YouTube clips that you don’t own.
  • 28:09​ – One by Wacom is the first Chromebook-compatible drawing tablet

Learn More from John Sowash

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EdTech Podcasters Shout Out the Best Tools of 2020

In this edition of the Roundtable, host Tim Cavey connects with six inspiring educational technology podcasters to discuss the best learning apps and tools of 2020. In this year of unprecedented challenges, which companies and innovators stepped up to support learning?

Questions That Guided Our Discussion

  • 1:21 – Who are you and what is your current context in education? Tell us about your podcast.
  • 7:23 – This year forced educators to pivot our practice more dramatically than ever before. What was one edtech tool that impressed you in terms of how it supported learning?
  • 20:17 – What do you think is the single most underrated edtech tool right now? Explain why.
  • 33:02 – What is one piece of technology that you’re hoping to learn more about in 2021?
  • 42:36 – What have you got coming up next on your podcast?
  • 51:17 – How can we connect with you?

Learning Tools That Stepped Up to Support Learning in 2020

Panelists Pick the Most Underrated Tools of 2020

Follow These Educational Technology Podcasters on Twitter

Listen to the EdTech Podcasts Hosted by the Panelists

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As of this post, I’m still appearing weekly on YouTubeFacebook, and Twitter at 8:00 a.m. Pacific Time/11:00 a.m. Eastern Time. I’d love to see you join us and would be happy to feature your questions and comments on the show!

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Roundtable: Seesaw + Google Classroom Integration

On Saturday, October 31, 2020, I joined Alicia and Matt Rhoads, Alfonso Mendoza, and Taylor Armstrong to discuss best practices, tips, and strategies for effective Seesaw and Google Classroom integration. Here is our conversation.

Questions That Guided Our Discussion

  • 1:24 – Who are you and what is your context in education right now?
  • 4:19 – What is there to like about Google Classroom as a learning management system?
  • 8:45 – How can students split their Chromebook screen to see Classroom and Seesaw side by side?
  • 11:46 – What is there to like about Seesaw as a learning management system?
  • 19:06 – How can we use Seesaw in 4th and 5th grade classrooms? (Alicia shares her screen.)
  • 28:07 – Matt and Alicia, how did you each convince your partners of the value of the other platform? (Matt shares how he came to use Seesaw at the secondary level while Alicia share how she came to use Google Classroom at the 4th and 5th grade levels.)
  • 30:53 – What other strategies or hacks would you share with teachers looking to integrate these two platforms strategically? (Alfonso says “Get clicky with it.”)
  • 38:15 – Why and how can Seesaw be used effectively at the secondary level?
  • 41:11 – How can intermediate and middle school teachers make the best use of Seesaw?
  • 44:33 – How can we use Seesaw analytics to make sure every student is socially and emotionally supported?
  • 46:55 – How many Seesaw activities should be pushed out to the Seesaw blog?
  • 48:29 – How can viewers connect with you and continue to partner with you in their learning?

With Thanks to the Guests Featured in This Roundtable

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Episode 134 – Jesus Huerta

Meet Jesus Huerta

JESUS HUERTA is an elementary school teacher at Kennedy Gardens Elementary School in El Centro, California. He’s also an instructor for the Krause Center for Innovation, a 3D print enthusiast, a futurist, and a believer that technology is for everyone.

Competing During Uncertainty

About a year before our interview, Jesus was a finalist for the Leroy Finkel Fellowship, an award given annually to a teacher who presents “an innovative technology-enhanced curriculum project that is standards-aligned, replicable, relevant … and fun.”

Jesus had entered the contest and had made it to the short list, but he was laid off by his school just days before he was expected to present. Despite the professional uncertainty, Jesus gave everything he had to the presentation and won the award based on the 3D printing work his students were doing to create prosthetics (see a full description of the project with videos). As gratifying as it was to be recognized in the contest, it was equally satisfying to be given another teaching position shortly afterward.

The Evolution of 3D Printing and Learning

Jesus has been teaching for six years, and he’s been 3D printing the entire time. From classrooms to conferences, he carried his printer around with him wherever he went in his first years.

One way that 3D printing has really changed in the period since, Jesus says, is that the financial barriers to entry have come way down: printers and filament have both fallen a lot in price. Software has also improved and diversified and the 3D printing community has grown over these years as well.

It’s an exciting space, because 3D printing just keeps moving forward. Jesus shares a number of ways (other than prosthetics) that 3D printing technology is being used to provide medical solutions and improve quality of life around the world. On top of all the other competencies and skills that students build as they learn to design and print in 3D, the list of real-world applications only seems to grow.

Board Games, the Design Process, and Entrepreneurship

Another project that has really energized Jesus and his 5th graders is a board game project. The project combines the best of entrepreneurship, the design process, collaboration, and presentation skills. Working in partners or small groups, students begin by drawing a board game design, followed by a cardboard prototype. Further iterations follow.

Jesus describes a very authentic learning experience that occurred when one 5th grader forgot to bring her group’s prototype into class for her group’s pitch. Yes, there was some distress and some tears in that instance, but after thoughtful debriefing and reflection, he knows the real life lessons learned will last a lifetime. By project end, Jesus is always impressed by what his students manage to come up with, saying he would likely purchase them for his own family if they were commercially available.

Increased Access to the Joys of STEAM Learning

Something that Jesus has wanted to do outside of his classroom for some time is offer evening classes that align with his core passions: 3D printing, robotics, the design process, engineering, game design, coding, drones, and anything else related to STEAM.

In particular, he wants to create opportunities for kids who can’t access this kind of learning in their schools, districts, or towns. He’s built a partnership with an LGBTQ center to share space, and he’s proud to support diversity and equity for all learners by doing so.

Learning is for everyone,” Jesus says. A kid’s gender, culture, language, religion, or orientation shouldn’t be limiting factors – and that’s something that Jesus has always been passionate about. Historically speaking, STEAM learning has tended to include more boys than girls, and evening that playing field is another part of his mission. He’s also looking at ways to include adults and mature learners, too.

Personal Passions: Creating with Wood and Playing the Violin

One of the areas of learning that Jesus recalls fondly from his childhood is drawing. In recent years, he’s revisited this passion through woodburning and carving. He’s also passionate about the sounds of the violin, and it’s been a joy to practice an instrument he’s always appreciated but never played. Jesus brings these passions into his classroom, too, using applications like Google Quick Draw, Google Music, and SoundTrap to helps students create a wide variety of digital art and media pieces.

A Productivity Tool: Wunderlist

Jesus loves using the Wunderlist app to track to-do items and track his progress, and the gamer in him enjoys the satisfying ding the app makes every time he checks off another task.

Voices and Resources That Spark His Thinking and Ignite His Practice

When it comes to a Twitter follow recommendation, Jesus doesn’t waste any time. “Paul Gordon does even more than I do,” Jesus says. One of Paul’s core passions is esports, but he also does 3D printing, laser cutting, design thinking, and more. He’s an advocate of risk-taking and a culture of yes, and he’s been a great education partner. Follow Paul @TeachTheTech.

One edtech tool that has really captured his imagination is the Oculus Quest, an all-in-one VR set. Users no longer need controllers – the set will now recognize user hands. His kids have played around with an Oculus app called Virtuoso that allows them to play piano in VR, and it’s blowing their minds. Other apps, like TiltBrush or Sculptor VR, allow users to paint and sculpt in VR as well.

For a book pick, Jesus points to Designed to Learn: Using Design Thinking to Bring Purpose and Passion to the Classroom by Lindsay Portnoy, a PhD and master of design thinking. Her book confirms a lot of what Jesus believes about STEAM education, and it’s opening his eyes to more possibilities. Lindsay also hosts the weekly #DesignedToLearn Twitter that Jesus says is well worth the time. Follow Lindsay @LPortnoy.

Because his wife works in the criminal justice system, Jesus says they’re both enjoying a podcast called Crime Junkie. The series is so good that occasionally Jesus gets a few episodes ahead of her, and then he’s got some explaining to do! Follow this podcast on Twitter @CrimeJunkiePod.

Over on YouTube, Jesus points to the Uncle Jessy channel as a great source for 3D printers, techniques, and projects. Jesus appreciates how he follows up review videos with subsequent videos that clarify and update previous evaluations. Follow the creator on Twitter @UncleJessy4Real.

On Netflix, Jesus and his family are enjoying NCIS. They’ve been enjoying it so much that he’s actually a little sad that he’s been missing it for the last 15 years.

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Song Track Credits

  • Sunrise Drive by South London Hifi*
  • Anthem by The Grand Affair*
  • Coupe by The Grand Affair
  • Species by Diamond Ortiz
  • *tracks courtesy of the YouTube Audio Library

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